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Here be Goblins

Here be Goblins

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Devlog

  • Fortnightly Update #3
    July 04, 2025 by Rickets
    There’s not much to report this week, as I’ve mostly been working on refining the story beats (reworking them slightly to make them more amusing), organizing event programming, and tweaking the ga... Continue reading
  • Fortnightly Update #2
    June 20, 2025 by Rickets
    1
    This week, I’ve been focusing on developing new gameplay mechanics to bring more variety to mission types—specifically in how players complete their objectives. I’ve been experimenting with syst... Continue reading
  • Fortnightly Update #1
    June 06, 2025 by Rickets
    1
    Hello, Last week, I launched the Android version of the game, which appears to be working perfectly—I haven’t received any reports of it being broken or unplayable. This is great news, as it means... Continue reading
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